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AI Glossary · Concepts

What is Prompt Engineering?

Prompt Engineering

Prompt engineering is crafting the instruction you give a model — the wording, examples, and output format — to get better results without retraining it. It's the most visible AI skill and, as models improve, increasingly table stakes rather than a moat.

· Updated · Chain of Thought

  • 2 explainers
  • 8 episodes
  • 1 guest clip
  • 1 source

Prompt engineering is the craft of the instruction itself: how you phrase the task, what examples you include, what format you ask for, and how you structure the request. It’s the first lever everyone reaches for, and it still matters — a clearer prompt produces better output.

What’s changed is its weight. As models got better at understanding intent, clever wording stopped being a durable advantage; it’s now table stakes. The leverage moved outward to what you put around the prompt — the documents, history, and tools you supply (context engineering) and what the system remembers across tasks (memory engineering). Prompt engineering is still necessary, just no longer where the differentiation lives. Provider guides now put it after measurement: Anthropic’s prompt engineering guide assumes you already have success criteria and a way to test against them before you start rewording, which is evaluation work.

See AI vocabulary in plain English for this term alongside the other language of models, data, agents, and infrastructure.

Hear it from the guest

“You don't hear prompt engineering prompt engineers anymore, but eval engineering is 100% gonna be a bigger thing.”

Quotes lightly edited to remove filler words.

Sources

  • Anthropic: Prompt engineering overview — Says prompt engineering assumes a clear definition of success criteria and a way to test against them empirically before you start revising a prompt; checked October 26, 2026.

Go deeper

  • Schulhoff et al.: The Prompt Report paper

    Use the survey's taxonomy to compare prompting techniques and follow their underlying research. Start with the few-shot design choices, including example selection and ordering, before testing a change on your task.

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